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​​ About runtime switching frame generation method in UE5.6

Open Norwegian-wood opened this issue 2 months ago • 1 comments

Is it possible to switch the frame generation method(XeFG,DLSSG,FSRFI) at runtime in UE5.6? I observed that during D3D12RHI initialization, UE only selects one provider.

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Norwegian-wood avatar Oct 10 '25 10:10 Norwegian-wood