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Artefacts with materials outputting negative emissive values

Open marieBHVR opened this issue 1 year ago • 1 comments

Hello! We integrated version 1.4.5 and found some artefacts when using materials with the "Allow Negative Emissive Color" checked and when trying to ouput any values below 0 in that material. When moving around the mesh with the material it will result in bright random color flashing. NegativeEmissiveArtefacts

marieBHVR avatar Jul 29 '24 14:07 marieBHVR

Thank you for reporting, it is a known issue and should be fixed in next release by XeSS SDK.

xessgamedev avatar Jul 29 '24 19:07 xessgamedev

Hello! We recently upgraded to 1.3.1 sdk and I'm still observing the issues when using negative emissive values. Do you know the sdk version where this is planned to be fixed?

marieBHVR avatar Nov 28 '24 20:11 marieBHVR

Really sorry, the fix is in version 1.3.2, but it is postponed for some reason. A new release of XeSS SDK will be ready soon.

xessgamedev avatar Nov 29 '24 13:11 xessgamedev

As a workaround, you can find libxess.dll version 1.3.2 in the latest patch of game Black Myth: Wukong if you have purchased it already: https://store.steampowered.com/news/app/2358720/view/527580578293220145?l=english

sunzhuoshi avatar Dec 18 '24 02:12 sunzhuoshi

Sorry for so long, here is the new release to fix this issue, please have a try: https://github.com/GameTechDev/XeSSUnrealPlugin/releases/tag/v2.0.8

Welcome any feedback.

xessgamedev avatar Mar 17 '25 13:03 xessgamedev

Close it, for it should be fixed in version 2.0.8. If anything still is wrong, please re-open it.

xessgamedev avatar Mar 20 '25 05:03 xessgamedev