FlashHit
FlashHit
the issue is related to the client not knowing that it is in SquadNone at this point. Because on the client there is a check if the client is in...
Not available on the client. Will only add a server hook for this.
yes I think so.
Might be invalid
Not able to reproduce this. Got fixed already I guess. Probably fixed in 14182
This is still an issue. Not noticable with M16A3. But with AEK it's noticable.
So you say normally the issue is that it’s not clearing the compartments on kill? Kinda looks weird since the respawn print happens before the kill print.
Okay, thanks for investigating. This is useful information. If you have time you could try to use `whatever = ResourceManager:BeginClear(105)` etc. You will need to use the Engine:Update event and...
Sth like `ResourceManager:GetBundlesFromSuperBundle()` might work.
Seems like it never gets called.