FlashHit
FlashHit
This was fixed in build `18848`.
checked it. it's linear and working. maybe we should test exponential vs linear. Exponential: `1 - sqrt(distance) / sqrt(maxDistance)`. Tested it and that seems to be better imo.
This won't do anything now. No error. `s_EntityIterator:Next()` will just return `nil`.
Duplicate of #879
Will recheck once vext 2.0 got released
Fixed in `19985`.
Was fixed in 20056.
This was fixed in build `19968` / `v1.12.0`
Will try to make this and stuff like SpawnSoldierAt less easy to crash.
Identified the issue. The first thing that happens in SpawnSoldierAt is that it destroys whatever `player.soldier` is. This will now throw the error `The current SoldierEntity is about to get...