ElliotB256
ElliotB256
Need to make sure #79 is fixed on this branch - best way to do this is to first implement the test.
@minghuaw - I saw you recently exploring the rust gpu ecosystem a bit, would you be interested in a GPU-accelerated entity query system? I'm thinking it would dramatically speed up...
The dream for me would be defining components with a `#[GPUStorage]` attribute, and then replacing `Query` with a kind of `GPUQuery` that provides a for-each that gets converted to a...
Bevy now up to 0.11, I'll get round to porting and benching soon. I was hoping for some days of free time this summer to finish the port but they...
Worth noting that collision length isn't really a per-atom quantity - it's defined between a pair of atoms - so we can't really have a component for it. How to...
@d-garrick Note that a more general implementation can't just swap velocities, it needs to swap momenta in the COM frame. Also, it can't just swap momenta in the COM frame...
 This graph shows agreement of the MC approach with theoretical rates as a function of collisions/timestep/box and atoms/box. Note that even 30% difference is expected due to inaccuracies in...
(The above simulation is for a box trap simulation domain with 10 boxes along each axis for 1000 boxes total.)
Slightly more correct version of the same: 
@MauriceZeuner