ElliotB256

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#122 also seems relevant I'm interested in the answer for use with `nalgebra`

I'll certainly agree the line drawing I have in there is very prototypical! My long term hope was that Unity would come along with a DOTS compliant particle system before...

Hey there, The collision module is still being developed by @DavidGarrick so I'll tag him and see what he has to say. Are you certain your parameters for atom number...

What species are you stimulating and what is the s-wave scattering length you are using? Also, what does the phase space density look like during evap?

@d-garrick

Cross reference #14

I'm on holiday so I won't add more detail now - but I'll comment that 'shift' could refer to either a transition _or_ the energy levels themselves. Large frequency detuning...

My current plan to implement this is using a `CoolingTransitionStarkShift` component, which will hold the susceptibility of the atom's cooling transition frequency to `DipoleTrap` light. This can then be accounted...

https://github.com/TeamAtomECS/AtomECS/commit/05b893ad5a415b627d58114277656909bdfd369a looks like I forgot about this!

Based on the original email, here is a rough outline of an implementation following the ECS pattern: ## Top hat implementation * First, add a new component called `TopHat`, which...