Dread Knight
Dread Knight
This should probably also trigger when targeting (area) abilities, like for example Abolished's Wild Fire.
I've revamped the issue, adding tutorial + video. Should be poked at after having online multiplayer feature.
The Phaser stuff requires a binary launcher, which is rather meh... the new Discord SDK might allow avoiding that sort of stuff with many other cool features, once it gets...
Or the vine should last indefinitely, being triggered when the target unit uses an ability or moves from the current spot, this includes when it gets moved by other units....
@l315 Nobody working on this yet, so in case it won't be done by anyone else, will probably pick it up myself eventually (and even livestream or record the process)....
@l315 Alright, feel free to poke at this. Just make sure not to rip-off the reference image. Might make a lodge for artists in Discord (you were the one dropping...
@l315 Hehe. Keep in mind this is just a combat location idea, you're free to come up with a different concept based on the specs. Anyway, it shouldn't distract too...
Kinda inspired from HoMM3 HD mod http://www.youtube.com/watch?v=s5hEh-MnIQ8&t=2m50s
@TheSeally Feel free to go for it, but make sure you don't spread too thin. Will assign you for a week :P
> could you assign me this issue ? @hedi30 Done!