Dread Knight
Dread Knight
One of them bugs lurking around for more than half a decade damn it https://code.google.com/p/chromium/issues/detail?id=26723
It's not very obvious who made the characters in the units page, so I should address that as well soon.
Yeah, I'm aware of the 2 components and I was wondering about that stuff myself. Well, since there are no proper unit animations for now, using 2 files is kinda...
Since you did the hit sfx, I recalled my earlier thoughts regarding Freezing Spit, we need it more like this: 1. charging up saliva (you already nicely done this one)...
@dudicus14 Excellent work, I think that's perfect :+1:
To mimic this sort of action-reaction style for ranged abilities, I think Blowing Wind could use a separate looping file that would mimic an unit being pushed/dragged around, might be...
@dudicus14 Alright, these will need a bit more work, feedback time! Bunny Hop: It's good you did the sound for the actual _jump_. We'll use both actions as one file....
The landing sounds good. The breathing in is better, but sounds rather mechanic. Understood, thanks for letting me know :)
The pliers might work, even though kinda cartoony, as the creature itself is in that style. For the loop, I might search around a free website soon. The others could...
Those breaths are way better. For the loop want something like a brick being dragged on concrete, but less stony / harsh. Some people did similar sounds by dragging on...