Silent

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It could be any of those indeed. If that helps, the game dislikes separate gas/acceleration axes, so if you can configure triggers to be on a single combined axis, it...

Are you sure dgVoodoo is a no-go? I personally use it with toca2 just fine (version 2.47.1), incl. windowed mode.

This is my settings (Glide section doesn't matter for TOCA), works perfectly fine. ![image](https://user-images.githubusercontent.com/7947461/153510380-e2b59c6a-c343-48b4-bbdf-5be4d85b617a.png) ![image](https://user-images.githubusercontent.com/7947461/153510319-6f1daea3-4993-47e5-ab64-e2208638f343.png)

I see that dgVoodoo hosts old builds, maybe you can try out 2.75.1? http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2/ If that works for you, I'd need to figure out how to submit a regression report.

It could be the GPU, yes - what GPU do you have?

I'm really not sure in this case, maybe DxWnd or something like this would be of use? Unlike CMR2.0, I don't think TOCA 2 has a native windowed mode left...

All I could think of is AMD being AMD, maybe you happen to be on a broken driver. No idea to be honest.

> Bus fault means invalid memory access. Usually they originate from programming errors. FWIW, unrelated, but the issue of Subghz causing an OOM with qFlipper + VGM running has a...

This needs `furi_check(canvas);` checks added, like the other functions of this type do.

Yes, it's still happening on v0.105.0. You'll have the best luck with the Senpai animation.