Silent
Silent
> While there is a point in listing the Qt copyright, there's just as much of a point in listing the copyright of all the other libraries we use. Giving...
Almost definitely the same class of issues as the ones in [Stuntman](https://github.com/PCSX2/pcsx2/issues/2990).
I never ruled out the possibility of adding audio - I just simply hit a wall when it comes to making it work without using the game as a backing...
This would mean changing the entire philosophy of this project and "stripping down" Yakuza instead of building a replacement standalone engine, like YAMP does currently. This would effectively mean copying...
I did, but I mainly also wished for YAMP to be fully standalone and not dependent on Yakuza. For that, https://github.com/CookiePLMonster/VF5FS-Unlocker seems like a better fit.
> I see. I'd like to point out that when trying to use VF5FS on Yakuza (Steam Deck, Steam OS 3.xx) the unlocked did not work (it's probably because proton...
ImGui uses a pre-baked font atlas that is eventually constrained by the size of a single texture (as limited by the user GPU), so it's a tricky balance.
@ashmaroli I created this PR in response to our discussion in #505 - whichever PR ends up being merged, the other one (as well as #447) can be closed.
> FOUND The problem. its silentpatch. took an older version of it. no problems. Look here recording, even switching GFX at the end for you to see : > >...
> (Also, im using skygfx 4.2 extended a or whatever it was called, apparently b got rid of some rain reflections as one guy said in another issue ticket )...