Silent
Silent
Anything that'd inject into the game - so I suspect OBS can too. Steam Overlay was confirmed to deal with this quirk fine, so it is not impossible that OBS...
This fork is obsolete once its changes were merged upstream, try compiling https://github.com/Lameguy64/mkpsxiso instead.
If the intention behind using a static message queue is memory savings, you could allocate the buffer directly after the queue struct, coalescing those two allocations into one. Since their...
> Also multiple smaller allocations are preferred: more chance to fit them into fragmented memory. In the current case you're not winning much - the struct allocation is 12 bytes,...
> > > Also multiple smaller allocations are preferred: more chance to fit them into fragmented memory. > > > > > > In the current case you're not winning...
It's probably due to the 60FPS cheat. Since you enabled it in the middle of the race, I wouldn't consider this an issue unless the same happens when you restart...
I suspect it's safe to enable anytime outside of the race, except for the pre-race screen (with setups etc.) since at that point it already runs the race code overlay....
Closing this as solved, since we've reached the conclusion it's due to the cheat switching while in race.
Appears to be a nice visual improvement across the board.  
> If the mouse issue is not caused by high frequency mice then it could be game specific. I would need to test and debug the game to see what...