Louis Vialar
Louis Vialar
The documentation appears to have been updated, and the problem fixed, so I'm closing the issue. Thank you for your work!
Can we use the NMS code and adapt it to GlowStone to implement this feature ?
I'll try to detect some damagecause and handle them. - [x] Fall - [x] Cactus - [ ] Drawn - [ ] Hunger
Health isn't implemented or damage isn't ? It's different
I'm trying to implement this, I'll give you information later
Si, I implemented fall damage on my own fork and it seems it's working, even if it's not complete yet.