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Player doesn't take damage

Open zyuiop opened this issue 10 years ago • 7 comments

Player never takes damage.

Edit by turt2live

Damage causes implemented in master (logical):

  • [ ] Fall damage
  • [x] Cactus
  • [x] Drowning
  • [ ] Hunger
  • [ ] Lava / fire / etc
  • [ ] TNT Explosions
  • [ ] Anvils
  • [ ] Lightning
  • [ ] Thorns (enchant)
  • [ ] Suffocating
  • [ ] Potion effects (poison, wither, etc)
  • [x] The void
  • [ ] Mobs (enderdragon, creeper, etc)
  • [x] Weapons / tools (swords, dirt block in hand, air in hand, etc)
  • [ ] Enderpearl teleportation

Other damage things implemented in master (logical):

  • [ ] Critical hits
  • [ ] Damage modifiers (enchants, states, etc)

zyuiop avatar Sep 07 '14 17:09 zyuiop

Health is not implemented yet, probably a dupe ticket somewhere

RhvsW avatar Sep 07 '14 17:09 RhvsW

I'll try to detect some damagecause and handle them.

  • [x] Fall
  • [x] Cactus
  • [ ] Drawn
  • [ ] Hunger

zyuiop avatar Sep 07 '14 17:09 zyuiop

Health isn't implemented or damage isn't ? It's different

zyuiop avatar Sep 07 '14 17:09 zyuiop

both

RhvsW avatar Sep 07 '14 17:09 RhvsW

I'm trying to implement this, I'll give you information later

zyuiop avatar Sep 07 '14 18:09 zyuiop

Si, I implemented fall damage on my own fork and it seems it's working, even if it's not complete yet.

zyuiop avatar Sep 07 '14 20:09 zyuiop

I've updated the description to include a checklist of things that are (not) done in master.

turt2live avatar Oct 11 '14 19:10 turt2live