Fletcher Dunn

Results 72 comments of Fletcher Dunn

I might need some help debugging this, as this is not a use case I work with regularly. Can you tell me what happens in this code in CSteamNetworkConnectionBase::BThinkCryptoReady: ```...

I see. I think the bug is actually in this function: ``` EUnsignedCert CSteamNetworkConnectionUDP::AllowLocalUnsignedCert() { // Same logic actually applies for remote and local return AllowRemoteUnsignedCert(); } ``` It isn't...

That's a fine fix in your situation. I'm thinking through how things "should" work in all the different use cases and what the correct fix is. It might end up...

To be honest I don't think vcpkg has a good path for this. Or at least, I don't know what it is. Any expertise would be appreciated. The vcpkg documentation...

I've got a few bugfixes and some new jitter features. I'll try to clean out the issues and put together a release soon.

Is this using the steamworks code or the opensource code here? Can you give me a call stack, or capture a minidump, of this happening?

Hey, this looks like really great stuff! I'm swamped right now, but thanks so much for digging into the wire encoding. It looks like you've found a good bug, and...

You should be able to call release from any thread at any time. Once the API gives a message to you, it is all yours. Release() should not need to...

Sorry, I've been away from this project for a while and I didn't see this. I checked in a separate fix. 096c19525b8d2a9b897a6e668c9612eff750b4c7