GameNetworkingSockets
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fix: ack frame
There was a typo for checking against the size of latest_received_pkt_num.
As the packet mask is 0b10010000, nFrameType & 0x40 will always be zero.
I changed the mask to 0x10 according to the format documentation.
also got another question, why bother use varint on select lane frame if the max acceptable lane number is 255
Hey, this looks like really great stuff!
I'm swamped right now, but thanks so much for digging into the wire encoding. It looks like you've found a good bug, and are asking good questions. I'll try to get back to you soon.
@zpostfacto gentle ping on this :)