Fletcher Dunn
Fletcher Dunn
The newest code only uses one wait object, regardless of the number of sockets, so the 63 socket limit should be fixed. (5b70535b71a8d33a1e883dea3f20269aebf66e5f) Also, are you perhaps simulating fake lag?...
OK, thanks. Well if you are able to tell me what the other threads is doing (call stack) I'll bet we can get it figured out. Also I can try...
Just now getting back to this bug. I don't support you have a test harness or other script I can run to reproduce the problem?
It's currently not possible to do this, unfortunately. I'm trying to think of the best way we could plumb this through. What if we made a special app configuration setting...
OK, I like this idea. I think it will be a rare enough right now that can just make the setting only editable by a Valve employee, so we don't...
Thanks, I'll take a look. I've been trying to nail initialization of this packet number for a while. I am 99.9% sure the code heals this situation, so the assertion...
@synoga Do you have a reliable way to reproduce this?
Yes, it's been my expectation that the assertion is a noisy irritation but doesn't actually cause any problems, which is why I haven't been prioritizing this. If you can reliably...
I really have no idea what the problem is here. @tycho might have some time to setup an msys2 environment to reproduce and investigate, but no promises. msys2 support is...
Seem like there are two orthogonal issues. The first is the ability to get more detailed stats in a format you can do something with, instead of just the human-readable...