zmr-game
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Zombie Master, an RTS/FPS game on the Source 2013 engine.
~~- Dynamic link (info_link_dynamic) crash. * CAI_Pathfinder::IsLinkUsable, invalid string * Maps: zm_the_redqueen_biohazard_b1, zm_guineapig_beta5 * All maps that have any links turned off will potentially crash.~~ (Workaround for now) - ~~Player...
Sometimes the cost preview for hidden summoning will get stuck at values "10" or "X". The transparent "ghost shambler" preview model also doesn't appear.
https://cdn.discordapp.com/attachments/345534462324375563/544159685415141397/20190210081543_1.jpg
Currently only prop_ (and probably a few other point based) entities support glowing. How about to add glow support for entities like func_button, func_brush, func_breakable, func_physbox etc?
Obviously it must be a pathing issue of some sorts. Here are some ways zombies can get stuck sometimes: 1. Walk into a medium sized prop (like prop_physics vehicles), as...
Upd. The glitch probably occurs during round restarts.
Having ZM's Orbs visible through walls and other geometry just like survivors and units in ZM-vision would be very useful. But it's better divide them by colors to make it...
We need GameUI access to do some small stuff. So, it's time to port all of it. Yay.
The knowledge is based on hearing, but there are some problems. - Immolator will ignite even when it can't see the enemy. - Zombies will attempt to walk through doors...