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Zombie Master, an RTS/FPS game on the Source 2013 engine.

Results 42 zmr-game issues
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~~- Dynamic link (info_link_dynamic) crash. * CAI_Pathfinder::IsLinkUsable, invalid string * Maps: zm_the_redqueen_biohazard_b1, zm_guineapig_beta5 * All maps that have any links turned off will potentially crash.~~ (Workaround for now) - ~~Player...

bug

Sometimes the cost preview for hidden summoning will get stuck at values "10" or "X". The transparent "ghost shambler" preview model also doesn't appear.

bug
feature

https://cdn.discordapp.com/attachments/345534462324375563/544159685415141397/20190210081543_1.jpg

bug
unreleased

Currently only prop_ (and probably a few other point based) entities support glowing. How about to add glow support for entities like func_button, func_brush, func_breakable, func_physbox etc?

feature

Obviously it must be a pathing issue of some sorts. Here are some ways zombies can get stuck sometimes: 1. Walk into a medium sized prop (like prop_physics vehicles), as...

bug
feature

Upd. The glitch probably occurs during round restarts.

bug
feature
help wanted

Having ZM's Orbs visible through walls and other geometry just like survivors and units in ZM-vision would be very useful. But it's better divide them by colors to make it...

feature

We need GameUI access to do some small stuff. So, it's time to port all of it. Yay.

feature

The knowledge is based on hearing, but there are some problems. - Immolator will ignite even when it can't see the enemy. - Zombies will attempt to walk through doors...

bug
feature