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Server crashes

Open TotallyMehis opened this issue 7 years ago • 3 comments

~~- Dynamic link (info_link_dynamic) crash. * CAI_Pathfinder::IsLinkUsable, invalid string * Maps: zm_the_redqueen_biohazard_b1, zm_guineapig_beta5 * All maps that have any links turned off will potentially crash.~~ (Workaround for now)

  • ~~Player model precache crash~~ Precache crash (PrecacheModelComponents) (linked list overflow?)
    • Map: zm_underground_v13 (player model crash)
    • Map: zm_jisho_b2 (PrecacheModelComponents)
    • Most likely not exclusive to a map.
  • CBaseEntity::CollisionRulesChanged() crash.
    • Maps: zm_4dtetris_new, zm_asdf_b5
  • vphysics.dll crash on map start.
    • CBreakableProp::HandleFirstCollisionInteractions is where it enters to vphysics. The trace goes pretty deep.
    • Map: zm_coastal_carnage_b5
  • vphysics.dll crash on map start. This is exclusively caused by vphysics and I don't think we can do anything about it.
    • Maps: zm_owl_v2
  • vphysics.dll crash on zm_grind_b1. Haven't been able to see what's causing it. Getting near the meat freezer fan causes it. Probably related to this
  • keyframe_rope material precache crash with custom material "cat/white"
    • Map: zm_jisho_b2

Maps to investigate:

  • zm_sector666_b4
  • zm_uphill_struggle_v1fix2
  • zm_exodus_ruse_v3
  • zm_lake_b4
  • zm_jungle_b25

TotallyMehis avatar Dec 10 '17 11:12 TotallyMehis