zmr-game
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Server crashes
~~- Dynamic link (info_link_dynamic) crash. * CAI_Pathfinder::IsLinkUsable, invalid string * Maps: zm_the_redqueen_biohazard_b1, zm_guineapig_beta5 * All maps that have any links turned off will potentially crash.~~ (Workaround for now)
- ~~Player model precache crash~~ Precache crash (PrecacheModelComponents) (linked list overflow?)
- Map: zm_underground_v13 (player model crash)
- Map: zm_jisho_b2 (PrecacheModelComponents)
- Most likely not exclusive to a map.
- CBaseEntity::CollisionRulesChanged() crash.
- Maps: zm_4dtetris_new, zm_asdf_b5
- vphysics.dll crash on map start.
- CBreakableProp::HandleFirstCollisionInteractions is where it enters to vphysics. The trace goes pretty deep.
- Map: zm_coastal_carnage_b5
- vphysics.dll crash on map start. This is exclusively caused by vphysics and I don't think we can do anything about it.
- Maps: zm_owl_v2
- vphysics.dll crash on zm_grind_b1. Haven't been able to see what's causing it. Getting near the meat freezer fan causes it. Probably related to this
- keyframe_rope material precache crash with custom material "cat/white"
- Map: zm_jisho_b2
Maps to investigate:
- zm_sector666_b4
- zm_uphill_struggle_v1fix2
- zm_exodus_ruse_v3
- zm_lake_b4
- zm_jungle_b25