Zicklag

Results 652 comments of Zicklag

I don't know what the status of this is now, but I saw mention of `gl` not having WebGL bindings and [`glow`](https://docs.rs/glow/0.4.0/glow/) ( GL on Whatever ) could be really...

So I should close #1900 to avoid confusion, right?

@maroider I can try this out, if you want before you merge it. I'm currently having to use my fork in order to power my [Bounty Bros.](https://katharostech.com/post/bounty-bros-on-web) game touch support...

I'll be investigating, more, but for some reason when testing with my game it doesn't seem to be picking up tap-and-drags, when inputing through the Chrome browser's mobile viewer. I...

Here's the event log I'm getting when touch-and-dragging if this helps: ![image](https://user-images.githubusercontent.com/25393315/119887272-8ad0b580-bef9-11eb-8cfa-f58395e7973b.png) It seems to capture the first so much of a move before getting a touch-cancelled event.

That didn't seem to fix it, but in my latest tests it doesn't seem like the event handler is getting run at all, maybe. I'm looking around. **Edit:** Nevermind about...

> canvas.style().set_property("touch-action", "none"); That worked for me, too. Looks like that might be all we need.

Yeah, I definitely agree that this is confusing. At this point I feel like just deleting all the out-of-the-box config in a derivative image and doing all my own ldiff...

Are you open to pull requests for this? I may or may not get to it, but I was considering using Agnostik for a project that runs on both native...

Cool! :smile: