Zicklag

Results 652 comments of Zicklag

`🐍🌈🤔#0784` from Discord was working on the sword a little bit ago, but I haven't heard anything in a little bit. I pinged them on Discord to ask if they...

@TekhnaeRaav was thinking about adding a kind of "swished by" effect to the urchins, so they get gently swept up and then set back down again, like they weren't directly...

With the Bevy rewrite the whole organization changes and this ends up somewhat out of date. This is something that we'll be working out as we go also while we...

For any potential contributors finding this issue: We are currently undergoing a big rewrite of Jumpy to use the Bevy game engine: - #466 Until that is finished, we aren't...

The rewrite has been finished, and we're open to new items now! There is a rough [guide](https://fishfolk.org/development/jumpy/creating-items-and-elements/) for creating items, and also work-in-progress [architecture/API documentation](https://fishfolk.github.io/jumpy/book/developers/rustdoc/jumpy_core/index.html) that gives more insight into...

The bevy rewrite started to move towards "everything is an asset" which allowed the complete conversion of the game, and easy modification if you wanted to just manually modify the...

For any potential contributors finding this issue: We are currently undergoing a big rewrite of Jumpy to use the Bevy game engine: - #466 Until that is finished, we aren't...

I'm closing because we have completely re-done the rendering by migrating to Bevy. If you still have issues, feel free to re-open or open a new issue!

I don't have time to pursue this further right now, but anybody else is welcome to take my code as reference!

In my game ( not using matchbox ) I handled this by implementing a network client that had the following methods: - `send_reliable` - `recv_reliable` - `send_unreliable` - `recv_unreliable` I...