youzhiyang

Results 2 issues of youzhiyang

- ‘setAnimation ’causes a lot of memory request calls AnimationState::computeHold will result in a call to _propertyIDs.addAll(), which will result in a large number of Entry objects being created in...

enhancement

Hi, first of all, thank you for writing OpenXLSX. I applied it to the toolchain of the Unity project, and it can parse Excel in milliseconds (there is almost no...