youzhiyang
youzhiyang
出现了一样的问题
个人:zhiyangyou 地点:中国厦门 使用场景:在Unity的Editor中实时执行代码Clip,用于dump游戏的运行时数据。
> Thanks, those are some great suggestions. Ideally, the allocator could be self-defined, so one could e.g. use a bump allocator for loading skeletons, which would significantly cut the number...
I have noticed the SpineExtension class, but I don't know how to introduce some high-performance allocators to avoid some memory fragmentation. I don't know how other applications integrate the spine-cpp...
Do you think it's a good idea to encapsulate the deallocate and allocate methods of std::allocator, and add some cookie information to the header of the requested memory block?
Ok, my doubt is gone, thanks for your reply. :) Thanks to the spine-cpp runtime, it solved a performance hotspot in my game.
> #174 > > I think this repo is in deep freeze. too bad. I checked some past issues and found that you are right. :(
I also encountered the same error, also about std::variant