zewillze

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we have used both 1.20.0 and 1.20.4. thanks.

We try to load texture like: ` private Texture loadTexture(String texturePath) { Bitmap bitmap; try { bitmap = BitmapFactory.decodeStream(this.getBaseContext().getAssets().open(texturePath)); } catch (Exception e) { return null; } Engine engine =...

> See #163 Still not work after trying these codes :(

we are think if it relate to this: `material.baseColor.rgb = inverseTonemap(material.baseColor.rgb)` but we can not find a way to set it when we are using gltf file do you have...

hi @571024079 , 请问你解决了吗,我们也遇到这个问题了