Joshua Barretto
Joshua Barretto
Thanks. I'll try to get time to look into this over the next week.
Unfortunately, this is a product of the unusual way OpenMW handles water reflection coordinate spaces. If you'd rather avoid the blue tint altogether (including underwater) you can change the `MU_WATER`...
That's fine, I appreciate issues being reported so I can keep track of them and remember to fix them!
It's almost fun, in a way. I'll keep this issue open until such a time that a resolution is found, but solving this isn't a high priority for me at...
I've yet to discover what's causing this. Unfortunately, OpenMW aggressively reuses shaders for different game elements in a way that makes it very difficult to special-case things. For example, the...
This is, unfortunately, another case of #9. The shaders see that the edges of the banner have transparency and incorrectly identify them as foliage. As a result, it applies the...
Unfortunately, there's not much can be done about this aside from disabling the wave shader entirely (which can be done by editing `config.glsl`) because there's no way for the shader...
Oops, accidental close.
I've been doing a little experimenting with... mixed results. Superficially it appears to work fine, but interacts strangely with things like SSAO due to the lack of depth writing (similar...
Is this still an issue?