Joshua Barretto

Results 565 comments of Joshua Barretto

Thanks. I'll try to get time to look into this over the next week.

Unfortunately, this is a product of the unusual way OpenMW handles water reflection coordinate spaces. If you'd rather avoid the blue tint altogether (including underwater) you can change the `MU_WATER`...

That's fine, I appreciate issues being reported so I can keep track of them and remember to fix them!

It's almost fun, in a way. I'll keep this issue open until such a time that a resolution is found, but solving this isn't a high priority for me at...

I've yet to discover what's causing this. Unfortunately, OpenMW aggressively reuses shaders for different game elements in a way that makes it very difficult to special-case things. For example, the...

This is, unfortunately, another case of #9. The shaders see that the edges of the banner have transparency and incorrectly identify them as foliage. As a result, it applies the...

Unfortunately, there's not much can be done about this aside from disabling the wave shader entirely (which can be done by editing `config.glsl`) because there's no way for the shader...

I've been doing a little experimenting with... mixed results. Superficially it appears to work fine, but interacts strangely with things like SSAO due to the lack of depth writing (similar...