openmw-shaders
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Water appears where normally there is none.
with shader https://gfycat.com/blackandwhitecavernousguineapig
without shader https://gfycat.com/shrillgentleemperorshrimp
tested on branch openmw-48 @ 5b56fe8d0db108b18dcfb03ee558af5bbc495f06 linux.
Unfortunately, there's not much can be done about this aside from disabling the wave shader entirely (which can be done by editing config.glsl
) because there's no way for the shader to reason about the reachability of terrain by water.
Oops, accidental close.