openmw-shaders
openmw-shaders copied to clipboard
"Paper Doll" in inventory shows blue tint when menu is opened while looking at the floor
it seems some of the shaders affecting the water is also affecting the paper doll in inventory? Just tested with the latest commit and this is still happening, it is not happening when using openMW shaders.
The paper doll looks normal will looking up or ahead, and progressivly gets blue as you look towards the ground.
.
Unfortunately, this is a product of the unusual way OpenMW handles water reflection coordinate spaces. If you'd rather avoid the blue tint altogether (including underwater) you can change the MU_WATER
constant in pbr.glsl
to vec3(1.0, 1.0, 1.0)
for now. I'm hopeful that a fix for this will emerge in time, although it might require changes to OpenMW itself.
This is a very minor issue, I don't really mind it ;) Just trying to help tackle issues if I can haha
That's fine, I appreciate issues being reported so I can keep track of them and remember to fix them!
I've found all kinds of interesting colors to paint the doll. It can also get over-saturated depending on what direction you're facing during daylight.
It's almost fun, in a way. I'll keep this issue open until such a time that a resolution is found, but solving this isn't a high priority for me at the moment (always happy to accept PRs though!)