Brandon
Brandon
I don't see a need for the nerfs. Are speed and multiplicity strong? Sure, but they are also super fun and without support items (e.g. stealth/invisibility/blinking) the player is still...
In my PR I just moved the call to `moralAttack `after `magicWeaponHit`. Seems to work. Hope it doesn't cause a different issue.
I think JSON is a good candidate format. Here's a library that might work: https://github.com/DaveGamble/cJSON
Surprisingly, it seems the only way for a discordant ally to become an enemy is by polymorphing it. Nothing else seems to work. Throw darts at it. Zap it with...
I added DFF_CLEAR_LOWER_PRIORITY_TERRAIN
On the surface this seems like a potentially easy change, where we remove HAS_ITEM from the player placement logic below (and one other place). https://github.com/tmewett/BrogueCE/blob/888f86f181f6cb1de0de592106fe770e9709b299/src/brogue/RogueMain.c#L805-L806 After making the change and...
Sure I can make that change probably this weekend.
Sounds great to me. Interested in thoughts from @tmewett and @flend.
> I wonder if we should just make any zaps valid in this case, instead of only adjacent? is that OP? I wondered about that as well. I do think...
I have another idea here that I think is simpler. The current behavior is that submerged creatures are not targetable with staffs, wands, or thrown items, regardless of whether the...