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                        Decompilation of The Legend of Zelda: Majora's Mask
While decomping player_actor I noticed the `EnHorseAction` is wrong, it uses the same exact values as OoT but it is a bit shifted. I also added the `EN_HORSE_CHECK` macros from...
I made macros for accessing both `weekEventReg` and `eventInf`, this will allow us to name those flags. Scripts to automatically convert most uses were made too. I also tweaked the...
I'm not 100% on these names (and I also left some unnamed Vec3f temps in one of the functions), but at this point I think the fastest way to improve...
This has a lot of function pointers. Probably the same guy who did Player. Also fixed some animation move flags while I was at it.