Zack
Zack
I'm working on a replicated multi-user A-FRAME demo using cannon.js for the physics and [Croquet](https://croquet.studio/sdk/docs/index.html) for networking, where each user runs an independent CANNON.World. It works at first when everyone...
Using obb-collider for entities with child entities creates a collider that isn't centered, causing an offset - A-Frame Version: 1.5.0 - Platform / Device: any - Reproducible Code Snippet or...
Performing a single pinch emits multiple "pinchstarted" and "pinchended" events on the Quest Pro (I don't have any other headsets to test this on). [Here's a video of the issue...
in the obb-collider component's [**updateBoundingBox** function](https://github.com/aframevr/aframe/blob/161d2d5c9a13d7542ba13992d27d7f70b4cb34bf/src/components/obb-collider.js#L119), it [stores the trackedObject3D's rotation](https://github.com/aframevr/aframe/blob/161d2d5c9a13d7542ba13992d27d7f70b4cb34bf/src/components/obb-collider.js#L146), but restores it by [assigning it to **this.el.object3D's rotation**](https://github.com/aframevr/aframe/blob/161d2d5c9a13d7542ba13992d27d7f70b4cb34bf/src/components/obb-collider.js#L164) instead of **trackedObject3D** I propose changing this section around [line...