Trung Phạm

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> Found some code they added to add catalogs exposed per default here: > > `versioning_userdef.cc` > ``` > if (!USER_VERSION_ATLEAST(404, 32)) { > userdef->uiflag |= USER_FILTER_BRUSHES_BY_TOOL; /*BFA Default to...

Cause by theme at [line](https://github.com/Bforartists/Bforartists/blob/61db47e772bd400fc23b8e7693a1923380c56459/release/datafiles/userdef/userdef_default_theme.c#L241) **change it to* `.error = RGBA(0xdc0000ff),` **Blender color is* `0x771111ff`

Hopper and Cauldron and its variation blocks now have their dedicated uv data stored in resources json Fixing the stretched UV of spawned blocks related to #646 https://github.com/user-attachments/assets/dff67a1a-7ea4-4256-8e4c-71e3771c79e9

Added override for "grass" since the get_vanilla_list map it to colormap/grass texture which causing issue This is the [colormap/grass texture] (https://github.com/InventivetalentDev/minecraft-assets/blob/1.21.5/assets/minecraft/textures/colormap/grass.png) Edit: Numpy grass texture maybe it's better to save...

Add composter UV mentioned in #658 https://github.com/user-attachments/assets/50cfc9f8-3832-46fb-9663-ad77e1db5d08

Is the issue happened in the dev branch? #644 That commit should already fix blocks with actual face change like crafting table only do west south east materials. Block only...

> Btw why does Mcprep create a new material for each side of the block, even if they have the same UV and texture ? Minecraft Java json model system...

It is either zfight with itself or zfight with other overlay (grass) block around it since Minecraft has that `cullface` the closest to it is merge 2 texture together. Inflate...

I temporally put "bell" in the an ignore [list](https://github.com/Moo-Ack-Productions/MCprep/blob/6514aa5b9bf39c1241865c9fbefe8c0d150305c6/MCprep_addon/MCprep_resources/mcprep_data_update.json#L4619) since the bell is composed of multiple part depend on its blockstate, forgot there are other same named parts. Which make...

Mentioning this here too [current branch](https://github.com/Bforartists/Bforartists/tree/4987-3d-view---tool-shelf-tabs-has-scroll-bar-on-tabs) solved the above Draise mentioned issue by adding `V2D_SCROLL_VERTICAL_TAB` flag and use it to do the offset conditional The new problem is making it...