Trung Phạm
Trung Phạm
I just saw this https://github.com/Sam54123/mc-world-export A repo about a tool to do this And I checked they also use amulet-nbt *Video: https://twitter.com/Dyvinia/status/1616295682280767488?t=hydvhnMe82IgNVrqQnAv3A&s=19
Sounds good.
Since the PR for this was merged, the priority for this is lower now *(although there are blocks that haven't added to that ignore list yet)*. Metioning #117 because these...
> I got it working, we had to switch > > ```python > bpy.ops.import_scene.obj( > filepath=self.filepath, use_split_groups=True) > ``` > > to > > ```python > bpy.ops.wm.obj_import( > filepath=self.filepath) >...
The idea of having tree view is something i'm not against because that also exist in the asset browser, But for having it in UI List I'm not so sure...
For making this happen, there is Shapekeys+ addon to look at 
Did you try prep material with animated texture ticked yet?
Please update your MCprep version to the latest as it was fixed in 3.5.0 #437
> Thanks! It fixed the problem but now it renders the block with a second layer. How can I dissable it so the 2nd layer doesnt apear or is there...
If the plan is throwing away the existing mob rigs completely like that, asset standard #455 really need to update on a strict bone, controllers naming convention for certain mob...