Results 3 comments of z80

Hello NVidia, After debugging the phenomena for a moment it feels that the problem lays in multiplying a quaternion by a very close to it inverted quaternion in two places...

Hello @jcarius-nv Thank you so much for the reference to #140. I'd like to clarify that #140 is already in place in the code and the issue persists. Per my...

Hello @jcarius-nv, Thank you for the reply! Please find the information below. 1) The code provided in the very first message of this thread demonstrates the issue happening when changes...