z80
Results
3
comments of
z80
Hello NVidia, After debugging the phenomena for a moment it feels that the problem lays in multiplying a quaternion by a very close to it inverted quaternion in two places...
Hello @jcarius-nv Thank you so much for the reference to #140. I'd like to clarify that #140 is already in place in the code and the issue persists. Per my...
Hello @jcarius-nv, Thank you for the reply! Please find the information below. 1) The code provided in the very first message of this thread demonstrates the issue happening when changes...