z64a

Results 6 comments of z64a

> @z64a will this work with star rod? I'm thinking we just bring it to dx until ccache is fixed in pmret I can make it work. Let me get...

Added `EvtCallingLine` in `evt.c` which is NULL except when an EVT_CALL is being processed. When a crash occurs, check this variable and if it isn't NULL it will point to...

Looks like a good approach, but I'm not sure how to handle the distinction between physical / logical saves. Remember that the game actually uses 6 physical saves "under the...

I've implemented the solution proposed by @bates64 in #66

For dx, I plan to extract the map table to an xml asset and generate the c arrays during build.

Still a bug? Could not reproduce.