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Separate mapfs, sprites, etc used by splat from those used at build time

Open bates64 opened this issue 1 year ago • 1 comments

This currently is a cause of some weirdness when modding. For instance if I change mapfs.yaml to rename an asset, splat will split the asset at that index to the new name and put it in ver/us, which it almost certainly shouldn't. For all mods, ver/us should split the same way.

TBH this should apply to all of splat.yaml - mods should use their own splat.yaml. Perhaps this is a problem for dx?

Related to https://github.com/pmret/papermario/issues/1170

bates64 avatar Jun 02 '24 11:06 bates64

For dx, I plan to extract the map table to an xml asset and generate the c arrays during build.

z64a avatar Jun 07 '24 00:06 z64a