yvt
yvt
This issue tracks OpenSpades' support for Apple Silicon Macs (AArch64). - [x] Rosetta 2 (x86_64 emulation): 0.1.3 is fully functional and reasonably fast ([screenshots](https://imgur.com/a/kMGvbMD)) - [x] Building on an Apple...
Confirmed on macOS with Canadian French — PC layout. It's important to be able to type the `#` character without hindrance since it's used to specify a player ID in...
The texts are shown in the sender's team color on a dark background, so they can be hard or impossible to read in some cases.
[The portable mode](https://github.com/yvt/openspades/wiki/Directories#portable-mode-since-011c-windows-only) is currently only implemented for Windows. It would be nice to have one for other platforms as well. On Linux, `/proc/self/exe` and `realpath` could be used to...
- [ ] Update the Snapcraft package to the latest version - [ ] Disable automatic update checking on certain distribution channels that provide automatic updates by themselves - [...
`downloadpak.sh` only checks if `OpenSpadesDevPackage-*.zip` (intermediate product) is present. It doesn't do anything if its final product (i.e., the files extracted from `OpenSpadesDevPackage-*.zip`) is missing. `ninja clean` only deletes the...
# Tasks - [ ] Support restricting the effect level in `PackageInfo.json` (for age rating) - [ ] Don't leave marks on water - [ ] See if it works...
Tracers now emit faint light, which is usually perceptible only in shadows.
``` [MainScreen.cpp:246] [!] Error while running a game client: SPAssertion failed: v.y >= -1.2f at ../Sources/Draw/GLSparseShadowMapRenderer.cpp:786 virtual void spades::draw::GLSparseShadowMapRenderer::Render() at GLSparseShadowMapRenderer.cpp:241 virtual void spades::draw::GLRenderer::EndScene() at GLRenderer.cpp:730 void spades::client::Client::DrawScene() at Client_Scene.cpp:601...