yurakone
yurakone
Add possibility to use separate windows to place on two or more dispay
Hard edges on translucent sprites `env_sprite` with `World Space Glow` render mode `(9)` in Source engine games, also affects to `env_lensflare` in Black Mesa ### Software information Tested on Half-Life...
Is there a way to run in other source games?
`prop_combine_ball` does not bounce randomly off surfaces https://www.youtube.com/watch?v=e0SZgZCbyUg