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[Source Engine] Translucent sprites rendering issue

Open yurakone opened this issue 9 months ago • 8 comments

Hard edges on translucent sprites env_sprite with World Space Glow render mode (9) in Source engine games, also affects to env_lensflare in Black Mesa

Software information

Tested on Half-Life 2 Deathmatch, Black Mesa

System information\Tested on

  • GPU: NVIDIA GeForce RTX 3060 Ti \ NVIDIA GeForce GTX 1660 Ti
  • OS: Windows 10 / 11
  • Driver: NVIDIA 552.22.0
  • DXVK version: 32bit since 1.3.9 (earlier versions have not been tested) to 2.3.1

Apitrace file(s)

hl_trace

Log files

hl2_d3d9.log

Screenshots

Black Mesa sreenshots: IMG_8029 IMG_8030 Half-Life 2 Deathmatch sreenshots: IMG_8031 IMG_8032

yurakone avatar May 17 '24 20:05 yurakone