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[Source Engine] Translucent sprites rendering issue
Hard edges on translucent sprites env_sprite
with World Space Glow
render mode (9)
in Source engine games, also affects to env_lensflare
in Black Mesa
Software information
Tested on Half-Life 2 Deathmatch, Black Mesa
System information\Tested on
- GPU: NVIDIA GeForce RTX 3060 Ti \ NVIDIA GeForce GTX 1660 Ti
- OS: Windows 10 / 11
- Driver: NVIDIA 552.22.0
- DXVK version: 32bit since 1.3.9 (earlier versions have not been tested) to 2.3.1
Apitrace file(s)
Log files
Screenshots
Black Mesa sreenshots:
Half-Life 2 Deathmatch sreenshots: