Results 12 comments of Juraj Novák

I have made online tool for this, just drag&drop your apk: http://inloop.github.io/apk-method-count/

There's an issue in `ConnectionInfo` line: ``` public NetIdentity Identity => (NetIdentity) this.address; ``` I think this is a typo and should be: ``` public NetIdentity Identity => this.identity; ```...

I think It's not needed right now or at least in the first implementation (will see in future).

This will probably require additional interpolation on clients, right? If yes I am thinking If this could be another subtask for this to do some default interpolation when using vector...

This would be useful together with culling to optimize bandwidth. BTW Is it currently possible to turn off delta updates for specific entity? Let's say I don't want delta updates...

correct_in_snapshot second parameter is InputData - what it should be in this case?

On the left is client position and on the right is server corrected position: ``` (-192, 821.666443) (-192, 831.666565) # start (-192, 819.999756) (-192, 829.999878) (-192, 818.333069) (-192, 828.333191) (-192,...

I understand that client is ahead of server but still you can stamp what you send to server and then check in history buffer If position send at certain time...

The main benefit is simplicity of playing together between friends using P2P without solving router port forwarding etc. You can simply create server using the steam API and invite steam...

Ok I have found a workaround for this: `group.defineDictionary("max", new MaxListItemsLimiter());` Usage (first item is always max. items count, second is List): `` ```Java final class MaxListItemsLimiter extends AbstractMap {...