yohjimane

Results 17 issues of yohjimane

- Expose psHUD_FOV to users as degree value instead of radians - renamed psHUD_FOV to g_hud_fov - Add HUD_VIEWPORT_NEAR define, to fix camera clipping with high hud fov values

Renderer

~Doesn't work yet because pSE_InventoryItem m_fCondition is not updated correctly, and overrides the correct value.~ That issue is fixed, should be ready to merge now! Will break saves; requires new...

Bug
Breaking change

See #1421 for list of bugs, which should be resolved before this is taken out of WIP status.

Enhancement
Help wanted
Renderer
Gameplay
pending review
Player Experience

### Description: Camera yaw/pitch/roll can be incorrect when loading a save. ### Bug repro steps: 1. Load new game 2. Look all the way up 3. Save game 4. check...

Bug
Enhancement
Breaking change

**Describe the bug** If cam is not eacFirstEye, items cannot be picked up. **To Reproduce** Steps to reproduce the behavior: 1. Set camera to non-first person mode (e.g. `bind cam_2...

Bug
Gameplay
Player Experience

Players should have the following options available in sound settings: Audio Language, Text Language Changing audio language will load sounds in from some localized sound directory. Changing text language will...

Enhancement
Player Experience
Modmaker Experience
Game assets

This should be completely achievable with just lua scripts. We can port closedcaptioning script from Misery, which has a lot of this functionality built out already, and just adapt it...

Enhancement
Player Experience
Game assets

**Describe the bug** Render slowdown when shooting, seems to get worse as more shots are fired. **To Reproduce** Steps to reproduce the behavior: 1. Shoot bullets 2. Observe output of...

Bug
Player Experience

**Describe the bug** There is some code in engine which does work initially, but doesn't save properly to packets: ``` // Added by Axel, to enable optional condition use on...

Bug

Hello! Just want to start by saying thank you for providing this addon! :) I am noticing some issues while using this plugin, which only happen after the initial bake...