ydeltastar
ydeltastar
Looks similar to this crash: https://github.com/godotengine/godot/issues/91063
I get the same issue as the recordings in https://github.com/godotengine/godot/issues/71795#issuecomment-1484003366 in v4.2.stable.official [46dc27791]. It was fine before but the editor got laggy at the same point while working, now even...
> For example such case: > [LeftUpperArm] - [elbow_l(unmapped)] - [LeftLowerArm] - [wrist_l(unmapped)] - [LeftHand I did tests for cases like this and didn't find issues with keeping the axis....
Okay, now I understand what issue and I could reproduce it. I implemented your request and now this fix is working for both cases.
> At the very least, if we decide to go forward with this change, we need to include a compatibility setting on the retarget settings (Skeleton3D) which defaults to the...
Rebased with master.
It happens one commit before too at 04dd299cbac614c0ff2306b8d3cd60dcd86abd8e The editor doesn't crash before it.
@tdaven Tested it and it does fix the issue.
Sounds good to me. Anything as long as retargeting is working.
Crash fixed with the merging of https://github.com/godotengine/godot/pull/81746