ydeltastar

Results 13 comments of ydeltastar

Looks similar to this crash: https://github.com/godotengine/godot/issues/91063

I get the same issue as the recordings in https://github.com/godotengine/godot/issues/71795#issuecomment-1484003366 in v4.2.stable.official [46dc27791]. It was fine before but the editor got laggy at the same point while working, now even...

> For example such case: > [LeftUpperArm] - [elbow_l(unmapped)] - [LeftLowerArm] - [wrist_l(unmapped)] - [LeftHand I did tests for cases like this and didn't find issues with keeping the axis....

Okay, now I understand what issue and I could reproduce it. I implemented your request and now this fix is working for both cases.

> At the very least, if we decide to go forward with this change, we need to include a compatibility setting on the retarget settings (Skeleton3D) which defaults to the...

It happens one commit before too at 04dd299cbac614c0ff2306b8d3cd60dcd86abd8e The editor doesn't crash before it.

Sounds good to me. Anything as long as retargeting is working.

Crash fixed with the merging of https://github.com/godotengine/godot/pull/81746