Steven Yau

Results 204 issues of Steven Yau

Be able tag colours for entities in the Scene Hierarchy so that it's easier to see at a glance what is relevant? eg ![image](https://user-images.githubusercontent.com/16639049/114007943-ad2f4680-9859-11eb-817f-27f50f374208.png) Maybe they can related to tags...

area: editor interface
enhancement

Related to: https://forum.playcanvas.com/t/sync-github-project-code-from-playcanvas-designer/461/6?u=yaustar

area: version control
area: rest api
enhancement

I can imagine this to be useful where the camera could be moved based on some logic specific for the project. An example is to quickly change focus between different...

enhancement

Importing assets will always overwrite the existing model regardless if the option is disabled or not. https://user-images.githubusercontent.com/16639049/230068321-d4d2c4ca-eac7-49ee-8b4d-03fd4997a08e.mp4 Please also test when Import Hierarchy is disabled/enabled as well

bug
area: asset import
🔥‎

See thread: https://forum.playcanvas.com/t/animation-of-skinned-mesh-object-loops-with-a1-second-pause/19456/6 The animation is 599 frames at 29fps (~20.6 secs) but when imported, the duration is at (~21.5 secs). Setting the sample rate at 0 doesn't seem to...

bug
area: asset import

![image](https://user-images.githubusercontent.com/16639049/115700019-2c467380-a35e-11eb-9ec6-ee7da77f2aea.png) After refreshing the browser, the settings/options for Publishing a new build are reset. This isn't usually changed very often between builds and it would be great for this to...

area: publishing
enhancement

eg 'Leave this disabled because x…' As an addition, it would be great to have some sort of indicator that a comment has been left on the Entity and maybe...

area: editor interface
enhancement

This is useful for teams where it's difficult to know if an Entity is referenced elsewhere in the scene. When deleting the Entity, we could warn the user that it...

area: editor interface
enhancement

We would like to be able to set an attribute that is a reference type as 'needed' and show a warning in the inspector and on the scene hierarchy view...

area: editor interface
enhancement

I've noticed as I tweak settings of the material, the preview scrolls off the top of the inspector. Should we keep it at the top of the column so that...

area: editor interface
enhancement