Steven Yau
Steven Yau
Be able tag colours for entities in the Scene Hierarchy so that it's easier to see at a glance what is relevant? eg  Maybe they can related to tags...
Related to: https://forum.playcanvas.com/t/sync-github-project-code-from-playcanvas-designer/461/6?u=yaustar
I can imagine this to be useful where the camera could be moved based on some logic specific for the project. An example is to quickly change focus between different...
Importing assets will always overwrite the existing model regardless if the option is disabled or not. https://user-images.githubusercontent.com/16639049/230068321-d4d2c4ca-eac7-49ee-8b4d-03fd4997a08e.mp4 Please also test when Import Hierarchy is disabled/enabled as well
See thread: https://forum.playcanvas.com/t/animation-of-skinned-mesh-object-loops-with-a1-second-pause/19456/6 The animation is 599 frames at 29fps (~20.6 secs) but when imported, the duration is at (~21.5 secs). Setting the sample rate at 0 doesn't seem to...
 After refreshing the browser, the settings/options for Publishing a new build are reset. This isn't usually changed very often between builds and it would be great for this to...
eg 'Leave this disabled because x…' As an addition, it would be great to have some sort of indicator that a comment has been left on the Entity and maybe...
This is useful for teams where it's difficult to know if an Entity is referenced elsewhere in the scene. When deleting the Entity, we could warn the user that it...
We would like to be able to set an attribute that is a reference type as 'needed' and show a warning in the inspector and on the scene hierarchy view...
I've noticed as I tweak settings of the material, the preview scrolls off the top of the inspector. Should we keep it at the top of the column so that...