Steven Yau
Steven Yau
The original design is to mirror what the browser does for raw inputs. So if the browser doesn't do a click event in the same scenario, then by original design,...
Potentially related issue https://github.com/playcanvas/engine/issues/4341
Risen in priority as a vendor cannot pass a TRC with this bug
Related issue with another JS library: https://github.com/goldfire/howler.js/issues/1525
Reading more into it, I don't think there's an easy solution to this. To get around this issue, we would have to recreate the entire sound system in PlayCanvas and...
Developers don't tend to make games in the UI screen space It would be in the world, usually with an orthographic camera. eg: https://www.youtube.com/watch?v=kp3KECoLy8o and game https://playcanv.as/p/rPSvNX5B/ They used Ammo...
How would an object move if its anchor to a screen edge/corner? What happens when the browser changes size, does the object move with it? Would it collide with something...
There are a couple of ways of doing this. If you want a game area to always fit in the window no matter the aspect ratio, read more into this...
There is another use case for triggers for UI is drag and drop inventory style systems which we don't have an out of box solution for in the engine. I...
This feels like more of what you want really for a 2D game that may have a window of any size The game area is always in view and the...