Steven Yau

Results 445 comments of Steven Yau

Maybe it could be part of the getter of normal on the contact object? So it would only do the check and cache the result if the user access contact.normal?

In this project, I made a visualisation of the mask and the text is being masked correctly to me: None of the text is being rendered outside the white area...

Okay, I see the issue here. https://user-images.githubusercontent.com/16639049/188634243-64e59966-fac8-4854-9b23-6af87859752b.mp4 Looks like the bounds of the text element is used to check if the text should be rendered or not at runtime 🤔

@Maksims Looks like the issue is: ``` Error: build/playcanvas.d.ts(17586,66): error TS2694: Namespace '"build/playcanvas".callbacks' has no exported member 'XrAnchorCreate'. ```` In callback.js, it's missing XrAnchorCreate Add something like this to callbacks.js...

@willeastcott Just saw this during the Blitz planning. Can this change existing physics behaviour? As it only seems to affect kinematics and compounds, I'm not too worried about the impact...

Do you get this issue on an actual mobile device or only on desktop mobile view? Also, is this issue blocking you?

I stuck a `debugger` statement into the project And it looks like element-drag-helper.js _screenToLocal is returning a NaN value when used in the _onMove function Still looking....

Okay, somehow the element position becomes `Vec3 {x: Infinity, y: -Infinity, z: -Infinity}` which is why we are getting NaNs later down the line 🤔

Tracked it down to the Content entity local position.z becomes infinity at some point and screws over all matrix operations done the line.