Steven Yau
Steven Yau
Related/dupe of https://github.com/playcanvas/editor/issues/802 Both tickets are marked for the next bug blitz if we don't address this earlier
I'm wondering if the locking/double confirm would be enough to reduce the issue of accidental clicks? We have something similar to when doing reverts and hard resets in the version...
It's definitely interesting. It looks like each state stores some attribute values (eg height) and by switching state, it lerps to the target values of those attributes. Will need engine...
We could investigate doing this for certain assets at first to get this going (eg text based files, textures etc) and later look at supporting templates that are more complex?
@jiajasper Design pass?
Added example project here: https://playcanvas.com/editor/scene/1406644
I wonder if this is possible to do via the Editor API 🤔 https://github.com/playcanvas/editor-api/blob/master/docs/classes/Asset.md ie Add a button to create a new Script asset with your template
+1. Been doing an FPS project and been wishing for this a lot!
@davidpox Looks like the extension has been updated in Oct 2020 😲
Related to https://github.com/playcanvas/editor/issues/262