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Bounding box in Editor View if entity has collision but no mesh
Project: https://playcanvas.com/project/934728/overview/bounding-area-selection-bug
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This can be problematic with our import hierarchy workflow as the collision is normally placed on the Template root but the render component is on a child entity.
Bump. Please, address.
Related/dupe of https://github.com/playcanvas/editor/issues/802
Both tickets are marked for the next bug blitz if we don't address this earlier
CNR, closing