Yahkub

Results 27 comments of Yahkub

These errors appear to be because you have linked multiple blend files together, not sure godot has much in the way to handle that, but the errors do seem harmless...

> I'm not sure this is a proper fix, there's no reason the player should be connected _and_ be null IMO, I think there's some missing disconnection somewhere, I think...

> So either this is a race condition (always possible) or something isn't handled properly, I'll try and go through the code later today or tomorrow and see if I...

Well, that was simpler than I thought... Certainly odd that animation_list_changed is CONNECT_DEFERRED, but now both "current_animation_changed" connections are not. Seems to have alleviated the issue

I gave your MRP a shot with this pr and it appears to be the same issue, if you have some time please give it a shot :)

This appears to be fixed in v4.3.1.rc.custom_build [ff9bc0422] & v4.4.dev.custom_build [804454240]. Can you confirm?

> I like the idea, but I'd say this would be better suited to the **View** menu at the top of the 3D editor viewport instead. This way, it'll persist...

@Calinou So after exploring some I'm running into issues of how to connect that view menu setting to the gizmo logic. without access to the scene's state I can't look...

Sorry was away on holiday, hopefully this is more clear. The issue I was running into regarding putting it in the view menu, is how to access that property. Since...

> show_collision_shapes_only_when_selected Totally agree with this change. Rebased to efa144396d8003c4b3021bca8242ce5cda4d131f & made this change :)