Advanced-Equipment
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Advanced Equipment is a Arma 3 mod, that brings equipment to life, like laptops and lamps.
We should only use single quotes if necessary, for example for nested quotes. In normal use cases we should use only double quotes.
We are currently unable to determine if a filesystem object is a file or a folder. We should introduce dedicated checks for that. These checks can then be implemented in...
@GermanHydrogen said, that it's still possible to enter the generator "vehicle" by using ACE3. We need to investigate and fix that.
# TODO - [ ] Bug: destroyedWrapper has wront content - [ ] change laptop texture while damaged (see terminal overlay) - [ ] add damage config to all assets...
For now I do not know what happens if we destroy some of the assets. - Do every asset has a damage asset? - Is damage tracked for every asset?...
This could be implemented as a special mode for the rugged lights with the extend/yaw/pitch action. If activated, the light could continiously sway from left to right, like a light...
If you check the ammunition with ACE, there isn't something like 12/30 bullets left, but a magazine icon with a fill bar, so you do not know the exacly value....
If we have implemented the armaOS network, we could use it to transfer files from on computer to another.
At the moment network devices are not defined via AE3 config. So filtering for these classes is quite difficult and at some points even hard coded like in the connection...