ywy
ywy
brightness: *puchi carat* was a good one to find, shows that 7400 ("sprite clipping") high bits are related during gameplay, sets 6200 brightness/alpha `A7FF` over all lines, then sets 7400:...
hm, starting to reconsider these values being cleanly split into brightness and alpha after reading more. more disorganized trying to read driver source (for self use) where 6200 words are...
> Bubble Memories may be also a good test case: that effect seems to use 6a00 (not 6200), possibly multiply/addition blend modes...? not described in mame. setup triggered by $e3208,...
> 621000 - 621FFF: "pivot port" note that this area is still rw, see e.g. tcobra2 POST @ 0x000b48. i wouldn't be surprised if this only omits 'ram' for brevity,...
very rough draft pr for tracking, not ready for review. progress may be slow until late december. * [x] basic sprite drawing * [x] basic tilemap drawing * [x] basic...
status is.. not 100% correct (even blending) but code in a place where it can reasonably be worked on. not totally opposed to putting one or two hacks in place...
okay, this is probably ready for review now. show recordings of most visible changes note: gamma is set to 0.8 in all recordings https://github.com/mamedev/mame/assets/12588017/465ff6f9-e902-4105-befd-8b5797a5ab2c https://github.com/mamedev/mame/assets/12588017/ff3a0a98-7649-48ee-aa9f-18096adffb89 https://github.com/mamedev/mame/assets/12588017/38f90533-512c-4882-96ea-cf410ceb6e08 https://github.com/mamedev/mame/assets/12588017/25840463-6c5e-410c-92db-2a957a793e24 https://github.com/mamedev/mame/assets/12588017/3c74c668-b1e7-4255-a90e-75198de81f3b https://github.com/mamedev/mame/assets/12588017/29af0f0b-c8d9-4580-ad68-47137eb7210e https://github.com/mamedev/mame/assets/12588017/5183b615-d0c8-4b73-9d8a-de15d3f55d23...
> Regression for Elevator Action Returns, the airplane section is broken now hi @TheCoolPup, thanks for finding this. it looks like playfields and sprites get disabled when set to the...
> Before anything else, please clean up your changes to match the existing code in the files you’re working on. > > Please Allman formatting consistently (opening braces on their...
thanks for the comments. i agree that having different styles across the taito f3 files should be avoided. `taito_f3.cpp` has only 4 functions that would need reformatting. we hadn't touched...