Ezri
Ezri
IIRC this is a bug with model batching which you can disable under experimental settings. I think this one was also incidentally fixed with recent dev changes that aren't on...
It happens everywhere, likely a limitation of the lighting system but definitely something being looked at. Creating light is a lot easier (both from an implementation and a hardware demand...
Your graphics card architecture is ~11.5 years old and unsupported Generally anything with openGL 4.6 support works
> Turn on disable baked shadows if, it's on May of been 1 that I've missed It is
What's your hardware?
@[gccunha1](https://github.com/gccunha1) Your graphics driver is probably wrong / no longer present, what graphics hardware is it?
set Anisotropic Filtering to 16
My opinion is that this is caused by the small details in the model. It's not a textured wall, but actual bricks - they have edges and a different colored...
Can you take a look on the current version? I think it's almost certainly fixed since you posted (:
What are your system specs? This is mostly related to CPU performance i think, maybe some RAM though. The load time is severalfold longer than the GPU plugin but it...